30-0The Perfect Record

Methodology

How We Rate MMA Fighters

Every fighter card in 30-0 carries six attributes and an overall rating, built from public records, results and era context. No video game data, no ratings provider. Here is how 399 cards got their numbers, and why some will annoy you.

A rating is an argument, not a measurement

There is no lab test for a chin. Nobody has a dynamometer reading for Fedor's right hand or a spreadsheet cell for fight IQ, and anyone who tells you their MMA ratings are objective is selling something. So here is the honest version: a fighter rating is a structured argument. What makes it worth anything is that the structure is consistent across all 399 cards, the sources are public, and the argument is accountable to an engine that runs it a hundred thousand times and publishes the results.

The inputs are public: records, results, methods of victory, level of opposition, and the era the run happened in. Nothing else. No video game numbers, ours or anyone else's, and no third-party ratings provider. 30-0 is an independent fan project and the ratings are its editorial spine, which is exactly why we would rather show the working than hide behind false precision.

The six attributes on every MMA fighter card

Every card carries the same six numbers, and each one does a specific job when the engine runs a fight. Here is the whole card, labelled:

Anatomy of a 30-0 fighter card, using Khabib Nurmagomedov's card as the example ANATOMY OF A FIGHTER CARD RU KHABIB NURMAGOMEDOV Lightweight · 2016–2020 · wrestler LEGEND STR 80   POW 78   GRP 99 SUB D 97   CHIN 92   CRD 96 FINISH BIAS: SUB-HEAVY · DECISIONS LATE 97 OVERALL the run, not the career six attributes, all doing real work one of four tiers One of five cards rated 97. Nobody is rated higher.
The six attributes, and the real effect each has inside the fight engine.
AttributeWhat it measuresWhat it does in a fight
StrikingVolume, technique, distance controlThe base of round-to-round advantage
PowerThe one-shot threatKeeps a puncher's chance alive in every fight; 90+ power against a chin of 80 or less adds a finishing edge
GrapplingTakedowns, control, submission offenceA double-digit edge over the opponent's submission defence swings the fight hard
Sub defenceSurviving the matsCancels grapplers; quietly decides hidden-mode drafts
ChinDurability under fireWeak chins get found by power, and chins age before everything else
CardioRounds three, four and fiveBig gaps swing fights late; high-cardio finishers take you into deep water and finish you there

Those effects are not flavour text. The two-point swing for a grappling mismatch, the extra point and a half when heavy hands meet a soft chin, the smaller nudge for a cardio gap: those are the actual modifiers in the engine. And the puncher's floor means no fight in 30-0 is ever entirely safe. If you have ever lost a 97 to an 80 with heavy hands, the floor is what got you.

The tier system: 43 legends, 125 traps

Overall ratings run from 68 to 97, and the spread is deliberate. Here is every card in the game by rating:

Distribution of overall ratings across all 399 fighter-era cards Bar chart of card counts by overall rating, 68 to 97. Most cards sit between 78 and 88. A visible spike at 88 marks the start of the elite tier. Five cards are rated 97. ALL 399 CARDS, BY OVERALL RATING number of cards at each rating Rated 68: 1 card, the floor of the dataset Rated 71: 1 card Rated 73: 1 card Rated 74: 8 cards Rated 75: 4 cards Rated 76: 10 cards Rated 77: 13 cards, including 2007 Chuck Liddell Rated 78: 21 cards Rated 79: 19 cards Rated 80: 24 cards Rated 81: 20 cards Rated 82: 30 cards Rated 83: 30 cards Rated 84: 35 cards, the most common rating in the game Rated 85: 24 cards Rated 86: 11 cards Rated 87: 10 cards Rated 88: 34 cards. The shelf where elite begins Rated 89: 23 cards Rated 90: 18 cards Rated 91: 16 cards Rated 92: 12 cards, where the legend tier starts Rated 93: 12 cards Rated 94: 11 cards Rated 95: 1 card. Topuria stands alone Rated 96: 5 cards, the division summits Rated 97: 5 cards. Khabib, GSP, Silva, Jones, DJ THE 88 SHELF 97 CLUB 70 75 80 85 90 95 overall rating
The most common rating is 84. The spike at 88 is where the elite tier begins, and it is load-bearing: 88 is also the threshold the hidden modes use when they guarantee at least one genuinely good option in every set of three. Hover any bar for the count.

Those ratings sort into four tiers, and the shape of the pyramid is the point:

Legend runs 92 to 97, elite 88 to 92, solid 80 to 87, trap 68 to 82. Nearly a third of the game is traps, on purpose.

The trap tier is the game's favourite lie. 125 cards wearing famous names whose rated run can no longer cash the reputation: the aging icon, the glass cannon, the one-trick submission artist. In Rookie mode the ratings are printed on the card and traps are harmless. In Fight Night and Dagestan the numbers are hidden, every card looks equally tempting, and your MMA knowledge is the only thing standing between you and drafting the 2007 version of a 2004 great.

Era cards: we rate the run, not the career

This is the part nobody else does, and the part we would defend last if we had to give everything else up. A career is not one fighter. 33 of the 399 names appear more than once, because the version of a fighter you get matters more than the name on the card.

Chuck Liddell attribute comparison: 2004 to 2006 versus 2007 to 2009 Paired bar chart of six attributes. The prime card rates 92 overall; the faded card 77. The largest collapse is chin, from 89 down to 70. 2004–2006 · rated 92, legend 2007–2009 · rated 77, trap SAME NAME, DIFFERENT FIGHTER: CHUCK LIDDELL 91Striking, prime: 91 85Striking, faded: 85 93Power, prime: 93 88Power, faded: 88. The hands stay 82Grappling, prime: 82 76Grappling, faded: 76 88Sub defence, prime: 88 84Sub defence, faded: 84 89Chin, prime: 89 70Chin, faded: 70. The chin goes first 84Cardio, prime: 84 76Cardio, faded: 76 STR POW GRP SUB D CHIN CRD
Chuck Liddell's two cards, attribute by attribute. The power barely moves. The chin falls off a cliff: 89 to 70. Hover any bar.

Look at what actually changed. The power is nearly intact, 93 down to 88, which is why the 2007 card still knocks people out in the game. The chin is what left: 89 to 70, and with it the overall, 92 to 77, legend to trap. The engine does not know about the mohawk. It knows the chin went, because the results said so.

Frankie Edgar is the same story stretched across a whole career: a 90 at lightweight, an 89 at featherweight, and a 79 at bantamweight, the cut too far. And it runs the other way, too. Featherweight Charles Oliveira, 2010 to 2015, is an 82 trap. The 2020 lightweight version is a 92. We do not do redemption arcs. We print both chapters and let you draft the wrong one.

The house rules

Under the data sits a set of editorial priors. We would rather list them than pretend they do not exist:

  • Proven violence beats hype. A highlight reel against gatekeepers is worth less than ugly wins over killers.
  • Prospects get tempered. The card reflects what happened, not what might.
  • Famous names get their flowers, and then they get the number their run actually earned.
  • Every division needs traps. Temptation is a game mechanic, and it only works if the bait is real.

Disclosed bias beats hidden bias. If you think a call is wrong, the odds are decent that we argued about it too.

Every number on this site is an argument I am prepared to have, and some have already moved because somebody made a better case than mine. That is the deal. The one rule is that you cannot argue a card up just because you loved the fighter. I loved 2007 Chuck. The card is still a 77.
HA
MMA enthusiast · dabbled in boxing, kickboxing, muay thai, jiu jitsu & judo

How the ratings get tested

A rating set can look sensible on paper and play broken. So every change goes back through the engine: 100,000 simulated careers, checking that a perfect 30-0 stays close to a 1-in-100 event, that the median unbeaten streak holds around 14, and that the difficulty curve keeps its shape. The full numbers are in our study on whether 30-0 is possible at all. When a card moves, the Daily Challenge's ceiling gets recomputed with it, because the Daily's best-possible record is fixed by the maths the moment the day's draft is set.

The last test is you. When a number is wrong, the fastest route to getting it changed is the better argument: the opponent we underweighted, the era context we misread. The ratings are the argument. The draft is where you make yours.

See the ratings in the wild
Six fighters, thirty fights, and 125 traps between you and the perfect record. Free, no account, about two minutes a run.
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Frequently asked questions

How are fighters rated in 30-0?
Every fighter-era card is rated on six attributes (striking, power, grappling, submission defence, chin and cardio) plus an overall rating from 68 to 97, and sorted into four tiers. Ratings are an independent interpretation of publicly available data: records, results, methods of victory and era context. No video game data or ratings provider is used.
Why do some fighters have more than one card?
Because 30-0 rates a fighter's specific run, not their whole career. 33 of the 399 names appear more than once: prime Chuck Liddell (2004 to 2006) is a 92, while the 2007 to 2009 version is a 77. Frankie Edgar has three cards across three divisions.
What do the four tiers mean?
Legend (92 to 97, 43 cards), elite (88 to 92, 94 cards), solid (80 to 87, 137 cards) and trap (68 to 82, 125 cards). Traps are deliberate: famous names whose rated run no longer matches the reputation, such as aging icons and glass cannons.
Do the ratings ever change?
Yes. Cards move when someone makes a better argument. Every change is re-verified by running 100,000 simulated careers through the engine to confirm the game's difficulty holds, and the Daily Challenge's ceiling is recomputed.
HA
Creator of 30-0 and writer of The Corner. A lifelong MMA fan who has dabbled in boxing, kickboxing, muay thai, jiu jitsu and judo, and who authored all 399 ratings on this site. More about Harry.